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Black And White

Black And White




Black & White

The World's Fate:
Submitted by: Matthew Smith

In your B&W Directory, go into the scripts subdirectory. There are are files
such as "Land1" and an other subdirectory called "Playgrounds". Inside, there
are files like "TwoGods". Open any of these files like the ones mentioned 
above with Wordpad or note pad (MS Word isn't so good at this).

Here you can edit atributes to the land, like miracles! You can also change
the amount of food and wood in your village store. Just change the nubers in
the brackets. e.g. (500) change it to (99999999).

You can also st your town belief and influence radius by editing Player and
Town influence. Try adding 99999999 to these attributes. As for miracles, it
depends on what kinf god u wanna b. If u're evil, you can change the "WATER_PU1"
or "FOOD" Miracles to "FIRE_PU2" - five fireballs! Or "BEAM_EXPLOSION_PU2" - 
the powerful megablasts! Or if u want to be good, try adding "HEAL_PU1". 
Remember, the trick to this is trial and error so make some backups of the
scripts. You can also move or delete objects, be carful wat u do though. 
You don't wanna wreck the game. Experiment with town belief and influence
multiplier, I advise not to go over 99999999 as it may cause side effects.
Also, many miracles will be listed in the scripts themselves, look for them
and remember, many miracles can have powerups represented by "PU1" or "PU2".

Submitted by: Tahira & Rahir(The Creature)

I found an interesting way to teach the creature a miracle using only a single
one-shot miracle seed. Interested? If so, read following:
First get the creature on the rope leash. Then give him a one-shot miracle. 
About every other time you do this there will be a lightbulb saying how well
the creature has learnd that particular miracle. Then click on the ground to
get him to drop it before he tries to cast it. Repeat this chain of actions 
until the creature has learnd the miracle 100%.

Tons of belief:
Submitted by: Filip Panoski

First charge-up a Forest miracle(if you have it at your worship site of course)
then cast it in a vilage you want to take over.When it's fully appeared you'll 
get alot of belief, but for even more follow these steps:

1.When it's fully appeared(there will be butterflies if it is) click with the
  action button on the thing that looks like a stick on top of it.
2.The forest will be charged for 0 prayer power.
3.Activate it in the same village.
4.Be careful not to activate it quickly because every time you do it like this
  a smaller amount of trees will be created.

Submitted by: Herman Verheul

In level 4 (were you must defeat the 3 guardian stones) one of the stones is 
guarded by a shield. You have to touch bells in order to make it disappear,

This is the sequence:

Make this stone the first one to disappear, because the fireball rain it controls
does the most damage to your followers, and you need them.

Submitted by: S.Ravindranath.

In the 3rd village there will be villager infront of temple just below hill where
the guru stands. We can go to any village outside our influence by throwing him 
repeatedly until we reach the village.

Many miracles shots:
Giaco Bonomo, Submitted the following Information:
Email: tiger1@home.nl

On the end of the third level (when the teleporter appears) go to the house of the 
guy you had to follow and try picking up some trees. You'll find lot's of miracles 
shots underneath two trees.

Submitted by: Neo Cool
Email: nikola.sunjka@hi.hinet.hr

You can expand your empire by bilding many Town center in your Workshop.

Barry Dibble, Submitted the following Information:
Email: b.dibz@talk21.com

If you put a dead villager in a teleport he/she will come out alive at the other end.
If you pick the person up at this point he/she will die again.Let the skeleton walk 
back to its house. It will regain its health after sleeping for a while. You can now 
treat this skeleton as a normal villager and pick it up and do whatever you want with

Submitted by: Robert Lounsberry 
Email: negativezer0@earthlink.net

After you go through the training for knocking the rock off the piller, go back to it
and start knocking it off over and over and you will keep getting water miracles.

Unlimited Water Miracles:
Submitted by: rickHH
Use the following trick to get unlimited Water Miracles on the first level. At the place
where there is the first silver reward, scroll on land one. After completing it, knock 
over the rock again and it turns into a Water Miracle.

Alter time:
Hold [Alt] and press 1 to slow down time or hold [Alt] and press 2 to speed up time. 

South Park spoof:
Leave the game running without taking any actions. Eventually, you will hear the advisors
in a spoof of South Park. 

Easy miracles:
You can teach your creature some miracles easily. Take either Food, Wood, Water, Lightning,
Fireball, Teleport, or any other miracle you can use and use some/regrab it. Then put the 
rest back in the dish at the worship site. You will get the same amount of prayer power,
so you can use it again.

Finding one-shot miracles:
You can sometimes find one-shot miracles under trees and rocks.

Dice and a teddy bear:
In land one (the first island), go above the cache (the location where many children live),
and zoom in until you are "in" the house. You should see two big dice, a small die, and a 
big Teddy Bear.

Unlimited Lightning Miracles:
Take the Lightning Miracle and go the the edge of your influence. You can win whole towns
by jumping out long enough for a brief shot and back in before it is used up. 

Did you know, that if you search for the file "names.txt" in your Black directory, you will
be able to edit this list of names that are allocated to your villagers. Make sure that you
type how many names are in the list on the first line of the text file, so if you had 50 
names in your list, the first line would read 50. Add the names of your friends, or the 
names of your enemies, it will add a new level of villager interaction.

Custom villager names:
Note: This procedure involves editing a game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "names.txt" file in the game folder. You can 
change the names contained in the file as desired, for example use friends or family. 
However, the number of names in the file must match the number listed in the first line. 

Dizzy evil conscience:
Start the tutorial and wait for your conscience to stop talking. Repeatedly move your 
mouse in circles and your evil conscience's head will eventually start spinning. 

Unlimited food and wood:
Activate a Food or Wood Miracle. Then hold the Hand over the door of the village store
or workshop and quickly and repeatedly press the Right Mouse Button. If done correctly,
a large amount of food or wood will be created for very little mana. 

Beach balls, bowling balls and bowling pins:
Go to the God's Playground (press [F2] during game play) and exit out of the first 
tutorial by pressing [Esc]. Then zoom all the way out. Look for the small island off
of the larger one. When you find it, zoom in on it. Rotate the camera so that you are
looking at the small island and can see the large island in the distance. At the base
of the small island you will see two beach balls, two bowling balls and some bowling
pins with smiley faces on them.

Smiley face footprints:
Set your system date to April 1 and being the game. Your character will leave smiley
face footprints in the ground.

April Fools Trick:
During the game on April 1st, Your monster will leave smiley face foot prints in the
ground instead of their regular foot prints. You do this  change your computer's date
to April 1st.

Since navigation is such a big part of this game, personalizing control is key to
your success and enjoyment of the game. While point and click control is well developed,
we found that it is quicker to assign movement to the keyboard. Map the movement controls
to the AWSD buttons, like a first person shooter. Set Q and E for camera rotation, and 
R and F to change pitch. This will make controlling your god hand quick and easy, and 
keep your other hand free to use the two-button mouse and zoom wheel.

Double-clicking is another great way to move around the map and quickly zoom in on 
action you want to be a part of. Whenever moving around the map, zoom out and tilt down
to get a bigger perspective. It will save you a lot of time and frustration to see the
whole island and simply click to the region you want to be in.

While your powers only work within areas you control, you can affect areas outside of
your domain for a very brief period of time. By quickly crossing outside of your realm
of influence, you can grab valuable resources and even rival villagers that you can 
convert or sacrifice to gain more Miracle power.

Five Teddy Bears:
To get five quite harmless yet fun to throw teddy bears, find the gold story scroll
near the large crater near the Indian graveyard. Select it and do as the man says and
after you finish the teddy bears will still be in the crater and available to toss 
about or arrange in any manner you wish.

More Bowling Balls and Bowling Pins:
To find two very small bowling balls and ten downsized versions of the pins found
on the small island just look near the bottom of the mountain with the Celtic Wonder
on top. There should be a shallow ditch at the bottom side facing in towards the 
mainland where you will find the bowling balls and pins.

Another Toy Ball:
To find another toy ball just go to the narrowest part of the mainland and look for
a medium sized grey rock standing straight up with a very ponty tip. Hiding behind 
it is the toy ball.

Choose a village that you want to get some belief from. Make sure your and/or 
creature has Fireball, Water and/or Heal miracle. Then, use Fireball to get some
belief. Next, with your and/or your creature, use Water and/or heal on the flaming
villagers to get even more belief. To get more, you can rebuild the buildings that
were destroyed.

Floating tree:
In the first level after the sailors build the boat, but before you give them meat,
put a tree on top of the boat and make sure it remains there.Then give them what 
they need. After they are gone, the tree will be floating.

The Angry Stone Heads of Doom:
To find the two angry stone heads go to the hill near the crater talked about in 
how to get the five teddy bears that has a big forest atop it. If you're in the right
spot you should be able to see the two angry stone heads very easily. Note that if 
destroying villages is your cup o' tea these stone heads are perfect for it (which 
is obviously why I call them the "Angry Stone Heads of Doom").

Get any creature from the start:
Enter the "\lionhead studios ltd\black & white\data\ctr" folder. Find the file for 
creature that you have (for example, the cow has filename "bcow.cbn") and the creature
you want to have (for example, the horse has filename "bhorse.cbn"). Change their 
filename to each other (for example, "bhorse.cbn" becomes "bcow.cbn" and vice versa)
Note: You can also get the ogre, but his filename is "bgreek.cbn".

Funny Trick:
Submitted by: Pangeran Akbarsyah

Here's an interesting thing, during the tutorial, when you conscience aren't talking,
move your mouse in circles alot and the evil conscience will start spinning his head.

Funny Names: 
Find the file "names.txt" in the game's directory and edit it with a text editor like
notepad to make any names you want. 

Unlimited Food and Wood:
When having activated a wood or food miracle, hold the Hand over the door of the 
village store. (Not in the middle of it!!)
Then press the action button ( right mouse button ) very quick repeatedly over the
Village stores door.
You get an insane amount of wood or food (20.000)for very low mana costs.
Same thing with the workshop. click repeatedly over the door and you get very much
wood. With this you wont have any probs managing your villages. 

Unlimited Food and Wood:
The unlimited Wood trick also works to supply new buildings, especially the big 
"Wonders". Right after you set the scaffolds down, invoke miracle wood,zoom in 
to get a clear view, hover your hand over one corner of the scaffold,(not what 
will be the door when finished), then use the mega wood trick.  You may have to
try once or twice to get the right position on the scaffold, but your minion won't
use up all the wood you just put in the village store and shop, and you can continue
to build like a crazy person, (or your minion can)......Kewl? 

April Fools Trick:
During the game on april 1st (April Fools Day - You can change your computer's date
to April 1st) your monster will leave smiley face foot prints in the groung instead
of their regular foot prints. Enjoy. 

White Mushrooms:
I'm not sure about the other types of mushrooms but the small white ones slightly
increase the growth of your creature. Keep an eye out for them! 

Cast spells out of your Power:
To cast spells out of your area of effect, create a town center scaffold and move
it somewhere just out of your area. When it appears it will have a small area of 
effect by itself. Now pick the scaffold back up and move it somewhere close to the
town center and put it back down. When you have it at the area you want to cast 
spells, cast a spell and move out of the are of effect. As you can go a short 
distance from it you can cast spells far out of your main area of effect. I am 
not sure if this works if you have downloaded a patch.

It? Ts very simple - and very useful in the later "islands". I used it on island 3
and 5 with great success - the trick is best suited for villages already "owned" 
by other gods! First you get your influence limit as close as possible to the 
vilage you want to take over. 

-=Now the choices=-
You poison their food - and when there is nobody left in the village, you drop a
villager you have into it - as a "missionary"! When that happens you just impress
him a little and... you got a village! but only with one villager but thatâ?Ts 
easily fixed. 

Another way - building on the same concept - is to kill of the villager 
with lightning, fireballs or my favourite: THE MEGABLAST! 

Submitted by: Shankar J

There are lots more in b&w.... we change the the land by making a copy of lands in
profile folder, the starts with the help of a default land.ini .there are lots of
land in the data or in the profile folder ,by making the back copy of your favourite
lands which u come across the play, lands are denoted by land1.ini ,land2.ini,
land3.ini ,land4.ini ,.... etc... . Similiarly in multiplayer mode we can build 
"WONDERS" - WHICH TAKES LOTS OF WOOD, by apporpiate syntax in the notebook ie .ini 
we can change the position where there is no buildings by adjusting the position 
ie in (x,y)thus by tis method we cat build "miracle dispenser" this type of cheat
will be able to create your version of "Black & White".

Submitted by: Rebecca

There is infact, another way to unlock creatures, but you have to go to the files, 
and then change then name. Make a backup file at first just incase everythng gets 
messed up, and then change the name from whatever u had at the beginning(cow, 
ape or tiger) to whatever you want. 'greek' is the ogre, but im not sure about 
the ape, there are 2 files, one is called 'bape.CBN' and the other one is called 
"bapee.CBN" so it is probably better to get the cow or tiger at first

Find Miracles:
Submit by:Patrik Haha(Pratik Saha)

At night you can find some Fireflys follow them and at look where are they hide at 
the morning and pick that tree or rock and you will find a miracle.

In Fluence all Stages:
Submit by:Patrik Haha(Pratik Saha)

Before starting a new game open Black & White Game Folder and open "Scripts" folder 
there you can find files called Land1,land2 etc.open those and search for


set the "1.000000" to"99999999" and start a new game.

Spells for creature:
When you teach your creature a skill such as Summon Food or Summon Wood, it will 
remember it, even in another game. Enter a skirmish file and play God. When you 
want your creature to learn a spell, send everyone to the worship site after adding
a large number of food. Grab the spell. You will be able to make your creature learn
the spell in less than three to four minutes. Water, Food, Wood, Forest, and Fireball
spells can be learned this way. Note: Skills such as Fishing will not be learned and
will need to be re-learned.

Unlimited fireball:
Cast the fireball miricle then press the action button and drop it on whatever you
want to burn then quickly press the action button over it and you will pick it up 
great for punishing villagers.

Ways to teach your creature the Magical Arts:
There are many ways your creature can learn spells, this can be either be internally,
meaning through your direct divine intervention and externally which means from the 
other gods and creatures. But in this section, we'll just cover the internal means 
which is the most important and easiest.
Note: Remember to attach the learning leash on the creature! Note: You have to wait 
awhile between spells when teaching your creature (wait period) or you'll fail to get
your creature's attention and waste a spell.
When you cast the spell in front of the creature, and if the creature pays attention,
the success will be represented by a light bulb symbol that will appear on the head 
of the creature followed by a percentage of the spell learned. A 100% will indicate 
that the creature can actually cast the spell, without failing. Here are the ways to
teach your creature:

1.The most common practice is if you use a spell either by clicking on a temple or town
centre or clicking on a bubble spell. This is the easiest and fastest way to teach your
creature. A miracle dispenser is usually handy in this case, especially those that come
up with fast bubble spells, but also for saving half-used spells. This is great for 
spells like forest, food, wood, etc. Practice use those spells in front of the creature
(don't use up the spell) and put them on a miracle dispenser for a quick recharge.

2.The next is teaching your creature "gestures" which is quite different from #1. To do
so you must create gesture movements of a spell in front of your creature. You can tell
the difference from a standard creature spell and a gesture spell: the creature starts 
with a gesture for a gesture spell rather than the direct standard spell. 

3.The most efficient way in teaching your creature is by using a bubble spell. Give the
creature a bubble spell and according to the script, the creature will cast it and learn
it in the process. But the key is, the creature actually learns a percentage of the spell
by just holding it. So after the percentage symbol comes up, immediately command the 
creature to drop bubble spell by clicking on the ground (remember the teaching leash 
must be on). Repeat this process as many times as possible. In some instances, your 
creature may actually cast the spell immediately, so a bit of luck and patience is 
called for.

Prayer Power:
If one of your peasants die, you can take their corpse to the sacrifice pit without 
losing any alignment. This is handy if you are playing a good god.

Easy belief:
In Land 3, there is a person near the temple labled "Actor". Pick him up and throw him
out of your influence. Then, quickly pick him up and toss him into a village that you 
are trying to impress. Pause game play, go to the worship site, resume the game, get a
lightning or fireball, then pause game play again. Go back where actor was located. 
Place your hand be over him. Then, use the miracle. Repeat the process until all tribes
people are dead. Then, get "Actor" back to the village and pause game play. Get one of 
your people and put it into one of the houses (if there are any) and he or she will move
in. That village is now yours and has an influence of its own. The village that works 
best is the one at the bottom of the hill, near Lethase's temple. 

Easy belief:
Another good way to obtain quick belief and unlimited wood is to use a forest miracle 
in an area where the most people are found. Take some of the trees and place them in 
village store, then zoom in and click the miracle icon above the forest and it will 
remove the miracle and you can place it again and again, and it will accumulate belief
for awhile and will place at least one tree to be placed in the store over and over again.
You can also use any shield in the same fashion. Place, remove, and place again for a lot 
of belief.

When you slow down time, pause game play then go outside your influence. You will hear 
your influence draining. Put your pointer over something you want to grab. Just as you 
resume the game, if you click and hold [Action] and move the mouse fast enough, you will
grab the item. You can steal your enemy's worshippers and make them live in your own 
village and worship you. You can drain enemy towns with this, and even put things down.
You can take all the people out of an enemy town, then put a missionary in the town. It
is difficult to make them be a missionary, but it is still possible. if you manage it, 
the town is yours. 

In Land 3 there is a person named "Actor" by a fire, not far outside the influence you 
start with. If you grab him and throw him into an enemy town, you can put your pointer 
over him and grab him again; or grab food, wood, or villagers, or throw trees around. 
This is an easy way to impress the last village without building your way to it.

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